Sport

In the context of computer science, „Sport“ does not have a specific technical definition or widely recognized meaning. However, it may refer to various applications or systems related to sports, such as:

1. **Sports Analytics**: The use of data analysis and statistical methods to understand and enhance sports performance, player statistics, and game outcomes.

2. **Sports Management Systems**: Software designed to manage sports teams, events, and leagues, often incorporating features for scheduling, player management, and financial tracking.

3. **Gaming and Simulation**: Video games that simulate sports activities, which involve complex algorithms to replicate real-world physics, player behavior, and game rules.

Thus, while „Sport“ is primarily associated with physical activities, its interpretation in computer science typically pertains to software, analytics, and technological solutions that involve sports-related data and management.